Description
The first adventure in this book is set in midwinter, specifically at Yule (otherwise known as Christmas!). It is suitable to run as a one-off or as part of a longer campaign.
What is the secret of the remote grange? Who are the monks that live there? Can the characters discover the secret or will they be forced to run for their lives?
The second adventure sees the characters sent to investigate the miller in the village of Welburn who has stopped grinding grain into flour. Count Robert of Mortain will not be happy when he finds out, so can the characters solve the mystery before he does?
These adventures requires the core Maelstrom Domesday rulebook to play.






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